Do TV-to-Game Stories Have To Suck? ‘Lost: Via Domus’ vs. ‘Sopranos’ Vs. ‘24′ Vs. Others (://URLFAN)

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Do TV-to-Game Stories Have To Suck? ‘Lost: Via Domus’ vs. ‘Sopranos’ Vs. ‘24′ Vs. Others

Post Date: Mar 04, 2008 4:48 p.m.
Ranked website: multiplayerblog.mtv.com (Ranks #1042 of 3,783,534)

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Waaaaaaalt! Sorry. I spent this past weekend playing the four-hour adventure that is Ubisoft ’s “Lost: Via Domus” ( last visited by Stephen in January ) You can scope out more of my critical thoughts at 1UP . As a hardcore fan (some might say “obsessed,” but I call it “passionate”) of the television show, completing “Via Domus” was a forgone conclusion, for the same reasons I made it through “24: The Game” a few years ago. The stories presented in the weekly episodes aren’t enough; the games provide me with more. I didn’t boot up “Via Domus” expecting to enjoy the game itself; rather, this experience was purely about fan service and having a little fun in a mysterious island of my own. What intrigued me, though, was “Via Domus”‘ storytelling. It got me thinking about the wildly different approaches licensed products take. Consider the foll...

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