Waaaaaaalt!
Sorry.
I spent this past weekend playing the four-hour adventure that is Ubisoft ’s “Lost: Via Domus” ( last visited by Stephen in January ) You can scope out more of my critical thoughts at 1UP . As a hardcore fan (some might say “obsessed,” but I call it “passionate”) of the television show, completing “Via Domus” was a forgone conclusion, for the same reasons I made it through “24: The Game” a few years ago.
The stories presented in the weekly episodes aren’t enough; the games provide me with more.
I didn’t boot up “Via Domus” expecting to enjoy the game itself; rather, this experience was purely about fan service and having a little fun in a mysterious island of my own. What intrigued me, though, was “Via Domus”‘ storytelling. It got me thinking about the wildly different approaches licensed products take.
Consider the foll...
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Hola a todos ... necesito que me ayuden con unaplaca de video, hay tantas de tantos precios y colores que me marean ...
No quiero gastar mas de 200 dolares en una placa, porque no quiero la mejor placa del mundo, si no que quiero una placa que soporte directx 10 (pixel shader 4.0) ... para poder jugar a los jueugitos que van a salir ahora y ya salieron, lease: Lost Via Domus, Bully, GTA4, Mirror’s Edge entre otros ...
Me recomendaron de la serie 8, la 8600gt 512mb OC ya que es ba... more
Last week we broke the news that the next “ Drawn To Life ” game from THQ will be set in the SpongeBob SquarePants universe (ocean?).
Today we bring you the first screenshots of the DS game (click to enlarge them).
And we have an interview too, in case you want to know what THQ’s plans are for this game, how “ SpongeBob SquarePants Drawn To Life ” relates to the first “DTL,” why erasers are the enemy, and what this “... more
It took 26 weeks, 59 games, and two “ Super Smash Bros. Brawl ” delays, but I am finally done with my 25,000 point achievement quest.
It’s over.
“Brawl” is coming out in less than a week, and I can have a little time to relax - detox if you will.
What started as a seemingly good idea at meager 10,000 points in 10 weeks ballooned to 25,000, and 26 weeks, and forced me to explore the seedy depths of achievement whoredom. I’ve played some of the best game... more
If I was making a list of top 10 answers I ever got in an interview, the following honest, open, emotional video from Silicon Knights president Denis Dyack would be included.
At GDC I asked him why, with more than a decade of development work done on “ Too Human ,” he didn’t at some point decide that this game just wasn’t meant to be. This is what he said:
As with all MTV.com videos, it is not available to anyone using computers with IP addresses in Japan, the... more
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