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Sorceror

Post Date: Jun 30, 2008 11:59 a.m.
Ranked website: hiveworkshop.com (Ranks #402999 of 2,815,144)

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More posts from www.hiveworkshop.com

User Avatar Rules
From: hiveworkshop.com
Post Date: 2008-03-04 14:15:11

User Avatars All Hive Workshop users may employ custom avatars to be displayed in their profile page and forum postbit information panel. No avatar may violate any THW site rule. Default THW user avatars may be chosen in one’s UserCP > Edit Avatar If desired, users may upload their own custom avatar. Avatars dimensions may not exceed 100 X 100 pixels. Avatar file size may not exceed 256 kilobytes. No avatar may imitate or simulate any Hive Workshop staff rank image. Avatars ... more
Starting and Stopping AI
From: hiveworkshop.com
Post Date: 2008-03-04 13:56:32

In my map, the AI controlled units will make small, stilted advances, and will sometimes just watch you pass, and will not attack once. I saw this issue with both having a "select all units owned by Player 12 and order pick unit to attack-move to region1" scripting, and with just having the enemy see the whole map, and having all the units have the maximum aquisition range (20000). As I stated before, the AI units will get close (or it may happen the whole time, I only see it ... more
Terrain Blacking Out
From: hiveworkshop.com
Post Date: 2008-03-04 13:10:14

On the map I am currently making, whenever a large portion of the map is reavealed, either through an ability like flare, or the cheat iseedeadpeople, the terrain turns black, and the units go black too, with few details remaining. It affects all the visible terrain, and is quite a giant and noticable bug that rather runis gameplay. The terrain and units go back to normal after a few seconds (or in the case of the cheat, when the cheat is disabled), but is still a large problem I would ... more
Animating Textures
From: hiveworkshop.com
Post Date: 2008-03-04 16:23:35

Hey, I’m trying to conserve the filesize for a map, and I want to avoid repeating the model twice to have a different texture. So my plan was to just repeat the original animation, and then have one of the sets all Alternate animations. So, is there a way to change the texture that it uses so that the normal animations have the one texture, while the Alternates all have a seperate animation? ... more


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