If you have been peripherally following the iPhone app development scene, you undoubtedly have heard of Mike Lee, the self described "world’s toughest programmer", lead developer of "Tap Tap Revenge" and now the founder of " UnitedLemur.org " an unlikely project that involves iPhone gaming, a new model for angel capitalism and saving the Madagascar Lemur.
We haven’t yet reached out to Mr Lee, but we can report a chronology of "the facts" as they have gelled into a new form of internet "meme".
Mike was one of the founders of Tapulous , one of the first companies to focus entirely on the iPhone as a development plaform. News about the company’s plans were leaked to the world in June 2008; the company promised to bring a new "ecosystem" to the iPhone, and raised $1.8 million from leading angel investors such as Andy Bechtolsheim and Jeff Clavier. One month later, the company followed through with their Twitter Client and Twinkle and a "Guitar Hero" type game ...
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Download the show here, or via iTunesMike Lee of United Lemur joins us for the podcast. Cool Mac Picks with Sam Levin kicks off the show, while topics later include Computer Trivia circa 1987, Macworld Expo, iPhone, and much more! In the roundtable: Tim Robertson, David Cohen, Guy Serle, Mike Lee.MacSales product of the week OWC Mercury On-The-Go Pro Links from the show: Mike Lee - unitedlemur.org Cool Mac Picks ScreenFlow SOHO Business Card Cool App Pick Stage Hand... more
Nine Inch Nails schreiben schon seit einiger Zeit Internetgeschichte, Mastermind Trent Reznor gilt nicht zu Unrecht als Vorreiter einer neuen Internetstrategie für Musiker und vor allem Fans, die beiden zum Vorteil gereicht. Tap Tap Revenge, NIN Edition bringt 13 vom Meister verlesene Songs aufs iPhone. Disclaimer: Diese Rezension wird von einem überzeugten NIN-Fan geschrieben, der zugegebenermaßen skeptisch war ob des Transfers von NIN-Tracks auf eine iPhone-Game-Plattform.
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Hey i want to edit some of the images in the Tap Tap Revenge files. When i replace them with regular .PNG files they dont show up on the game. whta file format are they?? ... more
Did you meet Phil "The Complete Package" Hassey , developer of the Amazing Real-Time Strategy Game Galcon ? He took time out from his games Galcon and Galcon Lite to answer AppCraver’s questions and illuminate us all about the iPhone development process.
1. When did you start developing apps for the iPhone?
Phil Hassey: Best I can tell from my subversion logs, June 3rd.
2. What was the inspiration behind Galcon?
Phil Hassey: I was inspired by an old MS-DOS ... more
We now know that the Android Marketplace will launch on Tuesday of next week. Google has spent $10 Million in prizes in order to seed the marketplace. The complete list of the 50 finalist apps is located here . The list includes: cab4me , a way to locate cabs near you, gocart , an app for scanning barcodes and looking up prices online, Share Your Board , an application for whiteboard sharing. Its expected that companies like MySpace, Facebook, Pandora, Shazam, and Electronic Ar... more
At the Mobilize conference in SF, Trism Developer Steve Demeter just revealed that the revenue for Trism had reached a quarter of a million dollars over the last 2 months. If this is true, the monetization potential of the iPhone is huge - even larger than the earlier revelations by Tap Tap Tap .
This makes sense to us. Unlike Facebook apps, which have a low perceived value, iPhone users are willing to pay real money for their favorite applications. The App Store provides the cri... more
AppCraver recently sat down (via email) with Keith Shepherd Founder, CEO of Imangi Studios . He answered some of our questions about what it’s like developing apps for the iPhone and iPod Touch.
1. When did you start developing apps for the iPhone?
Keith Shepherd: I started developing Imangi in early June of this year and formed Imangi Studios shortly after.
2. What was the inspiration behind your app?
Keith Shepherd: Inspiration comes from many places. My wi... more
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