Unity Support :: RE: Are the standard Transparent shaders broken? (://URLFAN)

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Unity Support :: RE: Are the standard Transparent shaders broken?

Post Date: May 05, 2008 5:29 p.m.
Ranked website: unity3d.com (Ranks #18392 of 3,783,534)

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Author: noradninja Subject: Re: Are the standard Transparent shaders broken? Posted: Tue May 06, 2008 1:29 am (GMT 1) Action: Post Reply! Eric5h5 wrote: Yes, it would be a little faster (and probably less confusing) to use one camera. You can make slightly modified versions of the shaders with the Queue set to something appropriate to make the order the way you want it. Look in the "Name and Tags" section of the shader docs for more info. --Eric I will look into it and probably see if I can do it that way just to know how, but to be honest, using the multiple camera/layer setups actually make more sense to me (being a modeler) that mucking in shader code...I am so not a programmer In the end, for what I am doing, I get 100FPS in the editor (which is the cap), so I figure it doesn’t hurt to do it how I have set it up. As far as that goes, I have used just this setup to do things li...

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